﻿using System.Collections.Generic;

namespace GameCore
{
    public partial class UIManager : SingletonWhereMono<UIManager>
    {
        public class PanelData
        {
            public int Id;
            public string PanelName;
            public string LoadPath;
            public E_PanelLayer Layer;
        }
        
        public enum E_PanelLayer
        {
            Bottom,
            Normal,
            Top,
        }
    }
}
